Golf guide
Golf clubs, course parts and formats explained
Golf has no positions, but it does have a toolbox of clubs, a course full of named areas and several ways to play. This guide shows what each club is for, what the parts of a course are called and how common formats work.
The clubs and what they do
In standard rules a player may carry no more than 14 clubs in the bag during a round. Beginners usually carry far fewer, and junior sets often include just a handful. Clubs are grouped by purpose.
- Driver
- The biggest-headed club with a long shaft, built to hit the ball far from the tee on longer holes.
- Fairway woods
- Smaller-headed relatives of the driver, used for long shots from the fairway or tee.
- Hybrids
- A blend of a wood and an iron that many beginners find easier to hit than long irons.
- Irons
- The workhorse clubs, used for shots toward the green. A lower-numbered iron generally sends the ball farther and lower, and a higher-numbered iron sends it higher and shorter.
- Wedges
- High-lofted irons for short shots, shots out of sand, and shots that need to land softly.
- Putter
- A flat-faced club for rolling the ball along the green into the hole. Players usually use it more than any other club.
Parts of a golf course
- Teeing area (tee box): where each hole starts. Courses often have several sets of tees at different distances, so players can choose one that fits their skill level.
- Fairway: the closely mown grass between the tee and the green, a good place to hit from, because the ball sits up on short grass.
- Rough: longer grass beside the fairway. The ball is harder to hit cleanly from there.
- Bunker: a hollow filled with sand, often called a sand trap. Players rake it smooth after hitting out.
- Penalty area: a marked area, often with water, marked with yellow or red lines or stakes. A player may take relief for one penalty stroke, and in many cases may instead play the ball as it lies without penalty if it can be played.
- Green: the smooth, short grass surrounding the hole, where players putt.
- Fringe: the slightly longer grass around the edge of the green.
- Flagstick and cup: the cup is the hole itself, and the flagstick (often just called the pin) shows where it is.
- Out of bounds: areas outside the course boundary, usually marked with white stakes or lines, where play is not allowed.
Par 3, par 4 and par 5 holes
Holes come in different lengths, and the length mostly decides the par. A par 3 is short enough that a good tee shot can reach the green. A par 4 usually takes a tee shot, then an approach shot. A par 5 is the longest and usually takes three shots to reach the green. Real length varies by course and by which tees you play from, so there is no single fixed distance for each par. Learn the scoring names in golf rules for beginners.
Common formats of play
Besides the two main formats, golfers enjoy many variations. Here are the ones parents hear about most.
| Format | How it works |
|---|---|
| Stroke play | Add up every stroke over the round. The lowest total wins. |
| Match play | Win or halve each hole against an opponent. Most holes won takes the match. |
| Scramble | Everyone on a team hits, the team picks the best shot, and all play from there. Popular and beginner friendly. |
| Best ball | Each player plays their own ball, and the team counts the best score on each hole. |
| Stableford | Points are awarded on each hole based on score compared to par, and the highest points total wins. |
Handicaps in plain English
A handicap is a number that estimates a player's ability, so players of different skill can compete fairly. A stronger player gives strokes to a weaker one, or each player's score is adjusted, so the contest feels even. Youth programs may or may not use handicaps, so ask if your child's event does.
Putting it together
Picture a par 4: your child hits the driver from the tee, plays an iron from the fairway to the green, and then putts. Every club has a job, and learning which to use is part of the fun. Our youth golf equipment checklist covers how to choose a starter set.
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Frequently asked questions
How many clubs can a golfer carry?
In standard rules a player may carry no more than 14 clubs. Beginners usually carry far fewer.
What is the difference between a driver and an iron?
A driver has a large head and long shaft for long tee shots. An iron has a flat face and is used for many shots toward the green.
What is a scramble in golf?
A scramble is a team format where every player hits, the team chooses the best shot, and everyone plays from there. It is popular for beginners.
What is the difference between the fairway and the rough?
The fairway is short, neatly mown grass that is the ideal place to play from. The rough is longer grass beside it where shots are harder.